Proxies for Online Games
Belurk for online games: stable ping, clean IP, and no surprises from your ISP.
Buy a proxySpeed up to 1 Gbps
24/7 technical support
Anonymous proxies
API for developers
> Why are proxies needed for online games?
Online games require a stable connection with no packet loss, sudden ping spikes, or unexpected disconnections.
But not all internet service providers build direct routes to game servers. Your traffic may go halfway across the country, get delayed on intermediate nodes, or simply get lost. By connecting to a Belurk server, you will notice a huge difference. We have a short and reliable route to the desired gaming region. Ping will become lower, packet loss will disappear, and the game will stop crashing.
Additionally, Belurk will protect you from DDoS attacks and help keep your personal data private.
Tariffs
Tariffs
Buying a proxy is easy
Step 1
Select tariff
Step 2
Confirm mail
Step 3
Pay for proxy
Step 4
Get a proxy
Instant Delivery
Get a proxy instantly. Choose a convenient format for uploading in your personal account.
SOCKS5:
IPv6 / Russia / 3 days / 20 pcs. / 30 Mbps
HTTP(s):
IPv6 / Russia / 3 days / 20 pcs. / 30 Mbps
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Format
IP:PORT@LOGIN:PASS
Type of
HTTPS
Purchased proxies
Position 1:
IPv6 / Russia / 3 days / 20 pcs. / 30 Mbps
40 ₽
Position 2:
IPv6 / Russia / 3 days / 20 pcs. / 30 Mbps
40 ₽
Position 3:
IPv4 Shared / Australia / 3 months / 9999 pcs. / 30 Mbps
42 ₽
Position 4:
IPv4 Shared / Australia / 3 months / 9999 pcs. / 30 Mbps
3040 ₽
Payment methods
Bank Cards
Mastercard, VISA, Maestro, MIR and others
SBP
Fast payment system
FAQ
All games where ping and stability matter. Shooters (CS2, Valorant, Call of Duty), MOBA (Dota 2, LoL), MMO (World of Warcraft, Lost Ark), racing simulators. Also games that restrict access based on IP from certain regions.
If your ISP routes traffic poorly, a proxy can reduce ping by 20–50 ms or more. Choose a proxy in the same region as the game server. For example, for EU servers — proxies in Germany or the Netherlands.
Run WinMTR or PingPlotter against the game server's IP. If packet loss and high ping appear on intermediate nodes (outside the developer's network) — the problem is with the route, and a proxy will fix it.
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